Perluas peradaban Anda di ponsel. Alpha version to test empire basics
Strategilisasi adalah strategi berbasis belokan seluler di mana Anda mengembangkan peradaban Anda: Jelajahi wilayah, gunakan kekuatan lembut dan militer untuk memusnahkan musuh Anda, memperluas wilayah Anda dan mengeksploitasi medan di sekitarnya. Gagasan kunci gim ini adalah membiarkan pemain merencanakan strategi di level tinggi, dan kemudian membiarkan orang -orang bangsa Anda memenuhi rencana Anda, tanpa perlu mengontrol setiap unit secara manual.
Game portal http://www.strategilization.com contains game news, art, media, and links to wiki and social resources
The game is in the development phase. Current version is aimed to test the initial civilization development: exploration, expansion, technology advance and territory exploitation.
To enter various control modes, select terrain tile, your city, or the rural region center, and then select what you are going to do. You can also select turn making mode: turn-based or real-time with pause. Turn informer is in the bottom-right screen corner.
What can you do in the game:
Select what map type you are going to play: landmass, water percentage and size
Found your first city
Give a name to your civilization and your cities
Found your rural region which will provide your cities with food
Expand your territory
Build camps on the surrounding territory, expanding your influence
Improve buildings in your cities and build new
Improve your rural regions by building fields, pastures, ports
Influence what ideas will your citizens follow. These ideas affect the activities of your citizens. Ide -idenya bisa "kita harus mengembangkan wilayah luar", "kita senang tinggal di kota ini", "kita harus bermigrasi di suatu tempat" atau "kita harus memberontak melawan negara ini". The life conditions of your civilization's citizens affect the power which is aimed by the ideas. Besides, you and other nations can spend influence points to support or suppress the ideas in the nearby cities.
Found new cities. Bergantung pada kebahagiaan warga Anda, kota -kota baru Anda dapat menjadi bagian baru dari kerajaan Anda, koloni Anda atau bahkan negara -negara mandiri.
Advance your knowledge. Depending on what your people do, and where they live, various technology branches are advanced automatically at different rate. The branches are: Production, Engineering, Humanitarian, Military, Maritime
Upcoming features:
Wars. The unitless wars engine was successfully tested in the pre-alpha. It was temporarily removed to focus on the core gameplay ballansing, but soon it will be restored in the game with slight modifications. Gagasan kuncinya adalah bahwa kota dan kamp Anda menyebarkan titik -titik kontrol militer di sekitar heks di sekitarnya, dan kemudian Anda dapat mengarahkannya dengan menggambar panah serangan di peta. Your army then will follow your orders.
Rebellions. Sementara sekarang bagian yang berbeda dari kerajaan Anda dan saingan Anda dapat memberontak dan menyatakan kemerdekaan, salah satu versi mendatang akan memiliki mode permainan di mana pemain akan tetap dalam permainan bahkan setelah semua kota Anda ditangkap. Anda akan dapat bermain sebagai pemimpin pemberontakan: menyebarkan ide -ide seperti "perlawanan" atau "menyabot" di seluruh kota di mana pengaruh Anda tetap ada, meningkatkan kekuatan pemberontakan Anda, dan, pada akhirnya, mendapatkan kembali kemandirian.
Written history. All what's happening to your civilization will be summarized as a wikipedia article from the future of your world. You'll be able to give names to major battles, geography objects, highlight important events. Then you'll be able to share the history of your country with your friends.
Save/load function. This is most requested function by the players and we fully understand it importance. It was postponed in the schedule, because first the core gameplay and the data structures had to be stabilized. But once all of the game objects are defined, this is the first-priority features to have.
Scenarios and custom maps.
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